Verdlands
A downloadable game
Game isn't out yet everything described below is work in progress and anything described below can change.
Build. Nurture. Decide.
In Verdlands, you don’t just manage a colony — you grip it. Drag villagers by hand, place them where they eat, sleep, build, or die. Every moment is your choice. No AI paths. No random priorities. Just you, the settlers, and a stubborn patch of green in a dying world.
🌿 A New Kind of Colony Sim
You don’t assign tasks. You carry villagers to do them. Want them to chop trees? Drag them to the forest. Want them to build a home? Place them on the blueprint. In Verdlands, you're not a distant god — you're the guiding force behind every move.
⚒️ Micromanagement at Its Purest
Hunger, sleep, experience — all tracked. Colonists age, grow skilled, and die. Some will build, others will farm, and some... you'll send to "retire." Or not. Their lives are yours to shape — or neglect.
🏡 XP-Driven Progression
No tech tree here. Buildings and skills unlock as individual villagers level up through repeated work. A novice builder can only handle wooden huts, but a master? They’ll craft stone, iron, and even monuments — if they live long enough.
🗺️ Explore the Verdlands
Start on a single green patch amidst an endless desert sea. Build bridges to discover new raised lands, new resources, and maybe... new hope.
🧱 No AI. No Idle Time. All You.
This is the most personal colony builder you’ve ever played. Every villager is a character. Every action is intentional. It’s not just gameplay — it’s storycrafting, one body at a time.
Published | 18 days ago |
Status | In development |
Author | Lemavix |
Genre | Simulation |
Tags | colony-sim, Experimental, Indie, micro-management, no-automation, Pixel Art, player-driven-narrative, Sandbox |
Average session | A few hours |
Languages | English |
Inputs | Mouse |
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